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Reports of the 2016 AAAI workshop program

Albrecht Stefano, Bouchard Bruno, Brownstein John S., Buckeridge David L., Caragea Cornelia, Carter Kevin M., Darwiche Adnan, Fortuna Blaz, Francillette Yannick, Gaboury Sébastien, Giles C. Lee, Grobelnik Marko, Hruschka Estevam R., Kephart Jeffrey O., Kordjamshidi Parisa, Lisy Viliam, Magazzeni Daniele, Marques-Silva Joao, Marquis Pierre, Martinez David, Michalowski Martin, Shaban-Nejad Arash, Noorian Zeinab, Pontelli Enrico, Rogers Alex, Rosenthal Stephanie, Roth Dan, Sinha Arunesh, Streilein William, Thiebaux Sylvie, Tran Son Cao, Wallace Byron C., Walsh Toby, Witbrock Michael et Zhang Jie. (2016). Reports of the 2016 AAAI workshop program. AI Magazine, 37, (3), p. 99-108.

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URL officielle: http://dx.doi.org/doi:10.1609/aimag.v37i3.2680

Résumé

The Workshop Program of the Association for the Advancement of Artificial Intelligence’s Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16) was held at the beginning of the conference, February 12-13, 2016. Workshop participants met and discussed issues with a selected focus — providing an informal setting for active exchange among researchers, developers and users on topics of current interest. To foster interaction and exchange of ideas, the workshops were kept small, with 25-65 participants. Attendance was sometimes limited to active participants only, but most workshops also allowed general registration by other interested individuals. The AAAI-16 Workshops were an excellent forum for exploring emerging approaches and task areas, for bridging the gaps between AI and other fields or between subfields of AI, for elucidating the results of exploratory research, or for critiquing existing approaches. The fifteen workshops held at AAAI-16 were Artificial Intelligence Applied to Assistive Technologies and Smart Environments (WS-16-01), AI, Ethics, and Society (WS-16-02), Artificial Intelligence for Cyber Security (WS-16-03), Artificial Intelligence for Smart Grids and Smart Buildings (WS-16-04), Beyond NP (WS-16-05), Computer Poker and Imperfect Information Games (WS-16-06), Declarative Learning Based Programming (WS-16-07), Expanding the Boundaries of Health Informatics Using AI (WS-16-08), Incentives and Trust in Electronic Communities (WS-16-09), Knowledge Extraction from Text (WS-16-10), Multiagent Interaction without Prior Coordination (WS-16-11), Planning for Hybrid Systems (WS-16-12), Scholarly Big Data: AI Perspectives, Challenges, and Ideas (WS-16-13), Symbiotic Cognitive Systems (WS-16-14), and World Wide Web and Population Health Intelligence (WS-16-15).

Type de document:Article publié dans une revue avec comité d'évaluation
ISSN:0738-4602
Volume:37
Numéro:3
Pages:p. 99-108
Version évaluée par les pairs:Oui
Date:2016
Identifiant unique:10.1609/aimag.v37i3.2680
Sujets:Sciences naturelles et génie > Sciences mathématiques > Informatique
Département, module, service et unité de recherche:Départements et modules > Département d'informatique et de mathématique
Liens connexes:
Mots-clés:Artificial intelligence, assistive technologies, smart environments, smart homes, smart buildings, smart grids, ethics, cyber security, computer games, video games
Déposé le:08 déc. 2020 00:28
Dernière modification:08 déc. 2020 00:28
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