Francillette Yannick, Gouaich Abdelkader, Hocine Nadia et Pons Julien. (2012). A gameplay loops formal language. Dans : International Conference on Computer Games (CGAMES) , 30 july-1 August 2012, Louisville, Kentucky, United States.
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URL officielle: http://doi.org/10.1109/CGames.2012.6314558
Résumé
In this paper we present an approach of procedural game content generation that focuses on a gameplay loops formal language (GLFL). In fact, during an iterative game design process, game designers suggest modifications that often require high development costs. The proposed language and its operational semantic allow reducing the gap between game designers' requirement and game developers' needs, enhancing therefore video games productivity. Using gameplay loops concept for game content generation offers a low cost solution to adjust game challenges, objectives and rewards in video games. A pilot experiment have been conducted to study the impact of this approach on game development.
Type de document: | Matériel de conférence (Non spécifié) |
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Date: | 2012 |
Identifiant unique: | 10.1109/CGames.2012.6314558 |
Sujets: | Sciences naturelles et génie > Sciences mathématiques > Informatique |
Département, module, service et unité de recherche: | Départements et modules > Département d'informatique et de mathématique |
Liens connexes: | |
Mots-clés: | games, semantics, formal languages, optical character recognition software, production, prototypes, mathematical model |
Déposé le: | 07 déc. 2020 23:20 |
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Dernière modification: | 07 déc. 2020 23:20 |
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