Ewelle Ewelle Richard, Francillette Yannick, Gouaich Abdelkader, Mahdi Ghulam, Hocine Nadia et Pons Julien. (2013). Network aware traffic adaptation for cloud games. Dans : International Conference on Cloud Computing and Big Data (CloudCom-Asia) , Fuzhou, China, 16-19 december 2013.
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URL officielle: http://doi.org/10.1109/CLOUDCOM-ASIA.2013.79
Résumé
Current cloud gaming systems have very strong requirements in terms of network resources. For pervasive gaming in various environments like at home, hotels, internet cafes, or area with limited or unstable network access, it is beneficial to avoid the necessity of having a costly steady fast speed internet connection to be able to run these cloud games. We present a network aware adaptation technique based on the level of detail (LoD) approach in 3D graphics. It maintains a bidirectional multi-level quality of service for game entities at runtime, lessening the game's communication cost when it notices a decrease in network resources and maintains an optimal communication frequency otherwise. It therefore reduces the impact of poor and unstable network parameters (delay, packet loss, jitter) on game interactivity while improving user's quality of experience (QoE). The evaluation of our approach through a pilot experiment shows that the proposed technique provides a significant QoE enhancement.
Type de document: | Matériel de conférence (Non spécifié) |
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Date: | 2013 |
Identifiant unique: | 10.1109/CLOUDCOM-ASIA.2013.79 |
Sujets: | Sciences naturelles et génie > Sciences mathématiques > Informatique |
Département, module, service et unité de recherche: | Départements et modules > Département d'informatique et de mathématique |
Liens connexes: | |
Mots-clés: | games, servers, streaming media, synchronization, packet loss, quality of service, cloud computing, computer games, computer graphics |
Déposé le: | 07 déc. 2020 23:28 |
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Dernière modification: | 07 déc. 2020 23:28 |
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