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Gamification of a truck-driving simulator for the care of people suffering from post-traumatic stress disorder

Haidon Corentin, Ecrepont Adrien, Girard Benoit et Ménélas Bob-Antoine-Jerry. (2016). Gamification of a truck-driving simulator for the care of people suffering from post-traumatic stress disorder. Dans Alessandro De Gloria et Remco Veltkamp (dir.), Games and learning alliance. (9599, p. 312-322). Lecture notes in computer science. Cham, Switzerland : Springer.

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Victims of fatal injured accidents involving large trucks are mainly non-occupants of the trucks more than 80ï ź%. Therefore, it appears that truck drivers who had accidents are likely to suffer from Post Traumatic Stress Disorder while no research does address this need. This paper tackles this point by the mean of an exposition therapy through the use of Virtual Reality technologies. Our main contribution concerns the fact that we do not only exploit Virtual Reality to expose the user. We do create an environment that offers to the patient the possibility to act in order to recover his ability to face the traumatic situation. For this, we rely on the game mechanics and the personalization of the virtual environment to bring the trucker to be active while being exposed to the cues that are related to its fear. Doing so, he should reactivate his capacities and thus be able to act differently in such a traumatic situation.

Type de document:Chapitre de livre
Lieu de publication:Cham, Switzerland
Identifiant unique:10.1007/978-3-319-40216-1_33
Sujets:Sciences sociales et humaines > Sciences sociales > Psychologie
Sciences naturelles et génie > Sciences mathématiques > Informatique
Sciences de la santé > Sciences médicales > Psychiatrie
Département, module, service et unité de recherche:Départements et modules > Département d'informatique et de mathématique
Éditeurs:De Gloria, Alessandro
Veltkamp, Remco
Mots-clés:informatique, educational games, human-computer interaction
Déposé le:08 déc. 2020 22:10
Dernière modification:08 déc. 2020 22:10
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