Bourgault Nicolas, Bouchard Bruno et Ménélas Bob-Antoine-Jerry. (2014). Effect of ecological gestures on the immersion of the player in a serious game. Dans Minhua Ma, Manuel Fradinho Oliveira et Jannicke Baalsrud Hauge (dir.), Serious games development and applications. (p. 21-33). Lecture Notes in Computer Science. Cham, Switzerland : Springer.
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URL officielle: http://dx.doi.org/10.1007/978-3-319-11623-5_3
Résumé
In the last decade, several researches have promoted the use of serious games in the medical field. Such solutions are generally played with ecological interfaces in order to attract elderly. It is unclear whether or not these controllers make their respective games more immersive. In this paper, we report the first step of our ongoing research toward the understanding of the relationship between the use of tangible interface with ecological gesture recognition and the immersion level of a serious game adapted for individuals affected by Alzheimer’s disease. This first step of our project aimed at investigating the impact of such an interface with healthy people. Initial results suggest that the use of such a controller does not impact the immersion score of the game. Nevertheless, findings indicate it may increase the immersion score when the player has not an extensive contact with video games.
Type de document: | Chapitre de livre |
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Date: | 2014 |
Lieu de publication: | Cham, Switzerland |
Sujets: | Sciences naturelles et génie > Sciences mathématiques > Informatique |
Département, module, service et unité de recherche: | Départements et modules > Département d'informatique et de mathématique |
Éditeurs: | Ma, Minhua Oliveira, Manuel Fradinho Baalsrud Hauge, Jannicke |
Mots-clés: | informatique, video game, gesture recognition, stroke survivor, solid state drive, tangible interface |
Déposé le: | 08 déc. 2020 22:17 |
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Dernière modification: | 16 déc. 2020 00:02 |
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