Francillette Yannick, Gouaich Abdelkader et Abrouk Lylia. (2017). Adaptive gameplay for mobile gaming. Dans : IEEE Symposium on Computational Intelligence and Games (CIG) , 22-25 August 2017, New York, United States.
Ewelle Richard Ewelle, Francillette Yannick, Mahdi Ghulam et Gouaïch Abdelkader. (2013). Network traffic adaptation for cloud games. International Journal of Cloud Computing : Services and Architecture, 3, (5), p. 1-17.
Ewelle Ewelle Richard, Francillette Yannick, Gouaich Abdelkader, Mahdi Ghulam, Hocine Nadia et Pons Julien. (2013). Network aware traffic adaptation for cloud games. Dans : International Conference on Cloud Computing and Big Data (CloudCom-Asia) , Fuzhou, China, 16-19 december 2013.
Ewelle Richard Ewelle, Francillette Yannick, Mahdi Ghulam, Gouaich Abdelkader et Hocine Nadia. (2013). Level of detail based network adapted synchronization for cloud gaming. Dans : International Conference on Computer Games (CGAMES) , 30 July-1 August 2013, Louisville, Kentucky, United States.
Francillette Yannick, Abrouk Lylia et Gouaich Abdelkader. (2013). A players clustering method to enhance the players' experience in multi-player games. Dans : International Conference on Computer Games (CGAMES) , 30 july-1 August 2013, Louisville, Kentucky, United States.
Mahdi Ghulam, Francillette Yannick, Gouaich Abdelkader, Michel Fabien et Hocine Nadia. (2013). Level of detail based AI adaptation for agents in video games. Dans : 5th International Conference on Agents and Artificial Intelligence (ICAART) , 15-18 February 2013, Barcelone, Spain.
Francillette Yannick, Gouaich Abdelkader, Hocine Nadia et Pons Julien. (2012). A gameplay loops formal language. Dans : International Conference on Computer Games (CGAMES) , 30 july-1 August 2012, Louisville, Kentucky, United States.
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