Constellation, le dépôt institutionnel de l'Université du Québec à Chicoutimi

Developing serious games specifically adapted to people suffering from Alzheimer

Bouchard Bruno, Imbeault Frédérick, Bouzouane Abdenour et Ménélas Bob-Antoine-Jerry. (2012). Developing serious games specifically adapted to people suffering from Alzheimer. Dans Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin et Klaus-Dieter Thoben (dir.), Serious games development and applications. (7528, p. 243-254). Lecture notes in computer science. Berlin : Springer.

Le texte intégral n'est pas disponible pour ce document.

URL officielle: http://dx.doi.org/doi:10.1007/978-3-642-33687-4_21

Résumé

To face new challenges caused by society aging, several researchers have initiated the experimentation of serious games as a re-education platform to help slowing down the decline of people suffering from Alzheimer. In the last few years, academic studies have been conducted and some commercial products (Nintendo’s Brain Age, Big Brain Academy, etc.) have emerged. Nevertheless, these initiatives suffer from multiple important limitations since they do not really suit perceptual and interaction needs of silver-aged gamers, more specifically people suffering from Alzheimer disease. In an effort to address this important issue, we present in this paper a set of specific guidelines for designing and implementing effective serious games targeting silver-aged and Alzheimer’s patients. Our guidelines cover the following aspects: (i) choosing right in-game challenges, (ii) designing appropriate interaction mechanisms for cognitively impaired people, (iii) implementing artificial intelligence for providing adequate assistive prompting and dynamic difficulty adjustments, (iv) producing effective visual and auditory assets to maximize cognitive training. Also, as a case study, we present the prototype of our new serious game for Alzheimer’s patients.

Type de document:Chapitre de livre
Date:2012
Lieu de publication:Berlin
Identifiant unique:10.1007/978-3-642-33687-4_21
Sujets:Sciences naturelles et génie > Sciences mathématiques > Informatique
Sciences de la santé > Sciences médicales > Psychiatrie
Département, module, service et unité de recherche:Départements et modules > Département d'informatique et de mathématique
Éditeurs:Ma, Minhua
Oliveira, Manuel Fradinho
Baalsrud Hauge, Jannicke
Duin, Heiko
Thoben, Klaus-Dieter
Mots-clés:serious games, cognitive training, Alzheimer disease, adaptation, personalization, informatique
Déposé le:08 déc. 2020 22:21
Dernière modification:08 déc. 2020 22:21
Afficher les statistiques de telechargements

Éditer le document (administrateurs uniquement)

Creative Commons LicenseSauf indication contraire, les documents archivés dans Constellation sont rendus disponibles selon les termes de la licence Creative Commons "Paternité, pas d'utilisation commerciale, pas de modification" 2.5 Canada.

Bibliothèque Paul-Émile-Boulet, UQAC
555, boulevard de l'Université
Chicoutimi (Québec)  CANADA G7H 2B1
418 545-5011, poste 5630