Bouchard Bruno, Imbeault Frédérick, Bouzouane Abdenour et Ménélas Bob-Antoine-Jerry. (2012). Developing serious games specifically adapted to people suffering from Alzheimer. Dans Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin et Klaus-Dieter Thoben (dir.), Serious games development and applications. (7528, p. 243-254). Lecture notes in computer science. Berlin : Springer.
Le texte intégral n'est pas disponible pour ce document.
URL officielle: http://dx.doi.org/doi:10.1007/978-3-642-33687-4_21
Résumé
To face new challenges caused by society aging, several researchers have initiated the experimentation of serious games as a re-education platform to help slowing down the decline of people suffering from Alzheimer. In the last few years, academic studies have been conducted and some commercial products (Nintendo’s Brain Age, Big Brain Academy, etc.) have emerged. Nevertheless, these initiatives suffer from multiple important limitations since they do not really suit perceptual and interaction needs of silver-aged gamers, more specifically people suffering from Alzheimer disease. In an effort to address this important issue, we present in this paper a set of specific guidelines for designing and implementing effective serious games targeting silver-aged and Alzheimer’s patients. Our guidelines cover the following aspects: (i) choosing right in-game challenges, (ii) designing appropriate interaction mechanisms for cognitively impaired people, (iii) implementing artificial intelligence for providing adequate assistive prompting and dynamic difficulty adjustments, (iv) producing effective visual and auditory assets to maximize cognitive training. Also, as a case study, we present the prototype of our new serious game for Alzheimer’s patients.
Type de document: | Chapitre de livre |
---|---|
Date: | 2012 |
Lieu de publication: | Berlin |
Identifiant unique: | 10.1007/978-3-642-33687-4_21 |
Sujets: | Sciences naturelles et génie > Sciences mathématiques > Informatique Sciences de la santé > Sciences médicales > Psychiatrie |
Département, module, service et unité de recherche: | Départements et modules > Département d'informatique et de mathématique |
Éditeurs: | Ma, Minhua Oliveira, Manuel Fradinho Baalsrud Hauge, Jannicke Duin, Heiko Thoben, Klaus-Dieter |
Mots-clés: | serious games, cognitive training, Alzheimer disease, adaptation, personalization, informatique |
Déposé le: | 08 déc. 2020 22:21 |
---|---|
Dernière modification: | 08 déc. 2020 22:21 |
Éditer le document (administrateurs uniquement)