Ménélas Bob-Antoine-Jerry et Benaoudia Rabah Syphax. (2017). Use of haptics to promote learning outcomes in serious games. Multimodal Technologies and Interaction, 1, (4), p. 31.
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URL officielle: http://dx.doi.org/doi:10.3390/mti1040031
Résumé
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how we learn, we proposed a model that identifies three learning outcomes: (1) engage the user with the content of the game, (2) develop technical skills, and (3) develop cognitive skills. For each learning skill, we show how haptic interactions may be exploited. We also show that the proposed model may be used to describe and to evaluate existing methods. It may also help in the designing of new methods that take advantage of haptics to promote learning outcomes.
Type de document: | Article publié dans une revue avec comité d'évaluation |
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ISSN: | 2414-4088 |
Volume: | 1 |
Numéro: | 4 |
Pages: | p. 31 |
Version évaluée par les pairs: | Oui |
Date: | 2017 |
Identifiant unique: | 10.3390/mti1040031 |
Sujets: | Sciences sociales et humaines > Sciences de l'éducation > Didactique Sciences naturelles et génie > Sciences mathématiques > Informatique |
Département, module, service et unité de recherche: | Départements et modules > Département d'informatique et de mathématique |
Mots-clés: | haptics, interaction, serious game, virtual reality, learning, informatique |
Déposé le: | 18 nov. 2020 21:01 |
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Dernière modification: | 18 nov. 2020 21:01 |
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