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Darmstadt-Bélanger Hans. (2024). Data pre-processing: assistance to non-expert users. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Bonnot Audran. (2023). Génération procédurale de chemins de gardes pour les jeux d’infiltration. Mémoire de maîtrise, Université du Québec à Chicoutimi.

El haloui Mazine. (2023). Création d’une application mobile de gestion du projet agile. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Ouedraogo Issouf. (2023). Automatisation du pré-traitement des données par l'optimisation métaheuristique. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Lescieux Simon. (2022). Motor-difficulty evaluation framework of 2D platformer games’ levels. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Oumarou Mamane Mahamadou Nouridine. (2022). Calcul de la position exacte d’un appareil à partir de données brutes. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Saint-Louis Hervé et Ménélas Bob-Antoine-Jerry. (2021). User perceptions of security and privacy risks with contact tracing apps. Dans : 3rd HCI International Conference, HCII 2021 , 24 au 29 juillet 2021

Kamkuimo Kengne Sorelle Audrey. (2021). Nouvelles approches pour une exploitation efficace des comportements et interactions de l'humain dans l'environnement virtuel. Thèse de doctorat, Université du Québec à Chicoutimi.

Langevin Antoine, Bégin William, Lavallière Martin, Beaulieu Louis-David, Ménélas Bob-Antoine-Jerry, Gaboury Sébastien, Bouchard Kevin, Gagnon Ghyslain et Paquette Linda. (2021). Criterion Validation of an Open-source Wearable Physiological Sensors Device. Proceedings of the 9th International Conference on Sport Sciences Research and Technology Support - icSPORTS,, p. 95-105.

Saint-Louis Hervé et Ménélas Bob-Antoine-Jerry. (2021). User perceptions of security and privacy risks with contact tracing apps. Dans Constantine Stephanidis, Vincent G. Duffy, Heidi Krömker, Fiona Fui-Hoon Nah, Keng Siau, Gavriel Salvendy et June Wei (dir.), HCI International 2021 - Late breaking papers : HCI applications in health, transport, and industry. (p. 125-139). Cham : Springer.

Messaoudi Mohamed Dhiaeddine, Ménélas Bob-Antoine-Jerry et Mcheick Hamid. (2020). Autonomous smart white cane navigation system for indoor usage. Technologies, 8, (3), p. 37.

Koumadi Kodjovi Nyemo. (2018). Authentification automatique du propriétaire d’un téléphone mobile. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Ayena Cossoun Johannes, Tremblay Louis E., Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. (2018). Comparing auditory, visual and vibrotactile cues in individuals with Parkinson’s disease for reducing risk of falling over different types of soil. Somatosensory & Motor Research, p. 1-9.

Chapwouo T. Landry D. et Ménélas Bob-Antoine-Jerry. (2018). Reaction time to vibrotactile messages on different types of soil. Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 3, p. 155-161.

Chapwouo Tchakouté Landry Delphin. (2018). Exploitation of haptic renderings to communicate risk levels of falling. Thèse de doctorat, Université du Québec à Chicoutimi.

Chapwouo Tchakouté Landry Delphin, Gagnon David et Ménélas Bob-Antoine-Jerry. (2018). Use of tactons to communicate a risk level through an enactive shoe. Journal on Multimodal User Interfaces, 12, (1), p. 41-53.

Chapwouo Tchakouté Landry Delphin, Tremblay Louis et Ménélas Bob-Antoine-Jerry. (2018). Response time to a vibrotactile stimulus presented on the foot at rest and during walking on different surfaces. Sensors, 18, (7), p. 2088.

Kamkuimo Kengne Sorelle Audrey, Fossaert Mathilde, Girard Benoît et Ménélas Bob-Antoine-Jerry. (2018). Action-centered exposure therapy (ACET): a new approach to the use of virtual reality to the care of people with post-traumatic stress disorder. Behavioral Sciences, 8, (8), p. 76.

Ménélas Bob-Antoine-Jerry et Chapwouo T. Landry D.. (2018). Impact of auditory distractions on haptic messages presented under the foot. Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 3, p. 55-63.

Ménélas Bob-Antoine-Jerry, Haidon Corentin, Ecrepont Adrien et Girard Benoit. (2018). Use of virtual reality technologies as an action-cue exposure therapy for truck drivers suffering from post-traumatic stress disorder. Entertainment Computing, 24, p. 1-9.

Ayena Cossoun Johannes. (2017). Conception, réalisation et évaluation d’un système interactif dédié à la réduction des risques de chutes pour les personnes atteintes de la maladie de Parkinson. Thèse de doctorat, Université du Québec à Chicoutimi.

Boukhris Sabrine et Ménélas Bob-Antoine-Jerry. (2017). Towards the use of a serious game to learn to identify the location of a 3D sound in the virtual environment. Dans Masaaki Kurosu (dir.), Human-computer interaction. interaction contexts. (10272, p. 35-44). Lecture Notes in Computer Science. Cham, Switzerland : Springer.

Haidon Corentin, Ecrepont Adrien, Girard Benoit et Ménélas Bob-Antoine-Jerry. (2017). A driving simulator designed for the care of trucker suffering from post-traumatic stress disorder. Dans Minhua Ma et Andreas Oikonomou (dir.), Serious Games and Edutainment Applications. (p. 411-431). Cham, Switzerland : Springer.

Lemarcis Baptiste, Plantevin Valère, Bouchard Bruno et Ménélas Bob-Antoine-Jerry. (2017). Optimized limited memory and warping LCSS for online gesture recognition or overlearning? Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2, p. 108-115.

Ménélas Bob-Antoine-Jerry et Benaoudia Rabah Syphax. (2017). Use of haptics to promote learning outcomes in serious games. Multimodal Technologies and Interaction, 1, (4), p. 31.

Thullier Florentin, Bouchard Bruno et Ménélas Bob-Antoine-Jerry. (2017). Exploring mobile authentication mechanisms from personal identification numbers to biometrics including the future trend. Dans Weizhi Meng, Xiapu Luo, Steven Furnell et Jianying Zhou (dir.), Protecting mobile networks and devices : challenges and solutions. (p. 3-27). Boca Raton, Florida : CRC Press.

Thullier Florentin, Bouchard Bruno et Ménélas Bob-Antoine-Jerry. (2017). A text-independent speaker authentication system for mobile devices. Cryptography, 1, (3), p. 16.

Yahyaoui Houssemedine et Ménélas Bob-Antoine-Jerry. (2017). Towards the development of a serious game that targets psychological stressors of the workplace. Dans : IEEE International Conference on Serious Games and Applications for Health (SeGAH) , 2-4 April 2017, Perth, WA, Australia.

Otis Martin J.-D., Ayena Cossoun Johannes, Tremblay Louis E., Fortin Pascal E. et Ménélas Bob-Antoine-Jerry. (2016). Use of an enactive insole for reducing the risk of falling on different types of soil using vibrotactile cueing for the elderly. PLoS ONE, 11, (9), e0162107.

Messaoudi Mohamed Dhiaeddine. (2016). Évaluation d’un jeu sérieux exploitant un joystick permettant des interations non-visuelles à l'aide d’une canne intelligente. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Ben Brahem Mahmoud. (2016). Conception, réalisation et étude d'un dispositif d'évaluation des risques de déséquilibre lors de la marche. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Zaibi Helmi. (2016). Conception, réalisation et évaluation d'un modèle biomécanique lié à l'équilibre inclus dans une orthèse pour les personnes ayant un déficit moteur. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Boukhris Sabrine. (2016). Exploitation d’un jeu sérieux pour améliorer la perception de la direction d’un son binaural. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Ecrepont Adrien, Haidon Corentin, Girard Benoit et Ménélas Bob-Antoine-Jerry. (2016). A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder. Dans : IEEE International Conference on Serious Games and Applications for Health (SeGAH) , 11-13 May 2016, Orlando, Florida, United States.

Haidon Corentin, Ecrepont Adrien, Girard Benoit et Ménélas Bob-Antoine-Jerry. (2016). Gamification of a truck-driving simulator for the care of people suffering from post-traumatic stress disorder. Dans Alessandro De Gloria et Remco Veltkamp (dir.), Games and learning alliance. (9599, p. 312-322). Lecture notes in computer science. Cham, Switzerland : Springer.

Lavoie Tommy et Ménélas Bob-Antoine-Jerry. (2016). Design of a set of foot movements for a soccer game on a mobile phone. The Computer Games Journal, 5, (3-4), p. 131-148.

Lemarcis Baptiste. (2016). Towards streaming gesture recognition. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Thullier Florentin. (2016). A practical application of a text-independent speaker authentication system on mobile devices. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Yahyaoui Houssemedine. (2016). Conception d'un jeu sérieux pour la prévention et la gestion du stress lié au travail. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Ayena Cossoun Johannes, Zaibi Helmi, Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. (2015). Home-based risk of falling assessment test using a closed-loop balance model. IEEE Transactions on Neural Systems and Rehabilitation Engineering, p. 1-12.

Ayena Johannes C., Otis Martin J.-D., Chapwouo Tchakouté Landry Delphin et Ménélas Bob-Antoine-Jerry. (2014). Risk of falling assessment at home using an instrumented insole and Smartphone in One-Leg Standing (OLS) test. Dans Proceedings of the 1st Workshop on Mobile Medical Applications. (). New York : Association for Computing Machinery.

Bourgault Nicolas. (2014). Effets d'un contrôleur avec reconnaissance de gestes écologiques sur l'immersion dans un jeu sérieux adapté. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Bourgault Nicolas, Bouchard Bruno et Ménélas Bob-Antoine-Jerry. (2014). Effect of ecological gestures on the immersion of the player in a serious game. Dans Minhua Ma, Manuel Fradinho Oliveira et Jannicke Baalsrud Hauge (dir.), Serious games development and applications. (p. 21-33). Lecture Notes in Computer Science. Cham, Switzerland : Springer.

Gagnon David. (2014). Évaluation d'un risque de chute selon les paramètres de la démarche et étude d'une méthode de transmission à l'aide de stimuli tactiles. Mémoire de maîtrise, Université du Québec à Chicoutimi.

Ménélas Bob-Antoine-Jerry. (2014). Virtual reality technologies (visual, haptics, and audio) in large datasets analysis. Dans Mao Lin Huang et Weidong Huang (dir.), Innovative approaches of data visualization and visual analytics. (p. 111-132). Advances in data mining and database management (ADMDM) book series. Hershey, PA : IGI Global.

Ménélas Bob-Antoine-Jerry et Otis Martin J.-D.. (2014). Toward an automatic system for training balance control over different types of soil. Dans Minhua Ma, Lakhmi C. Jain et Paul Anderson (dir.), Virtual, augmented reality and serious games for healthcare 1. (68, p. 391-408). Intelligent systems reference library. Heidelberg, Germany : Springer.

Ménélas Bob-Antoine-Jerry, Picinali Lorenzo, Bourdot Patrick et Katz Brian F. G.. (2014). Non-visual identification, localization, and selection of entities of interest in a 3D environment. Journal on Multimodal User Interfaces, 8, (3), p. 243-256.

Plantevin Valère et Ménélas Bob-Antoine-Jerry. (2014). Use of ecological gestures in soccer games running on mobile devices. International Journal of Serious Games, 1, (4), p. 49-60.

Ben Brahem Mahmoud, Ménélas Bob-Antoine-Jerry et Otis Martin J.-D.. (2013). Use of a 3DOF accelerometer for foot tracking and gesture recognition in mobile HCI. Procedia Computer Science, 19, p. 453-460.

Vandewynckel Julien, Otis Martin J.-D., Bouchard Bruno, Ménélas Bob-Antoine-Jerry et Bouzouane Abdenour. (2013). Towards a real-time error detection within a smart home by using activity recognition with a shoe-mounted accelerometer. Procedia Computer Science, 19, p. 516-523.

Bouchard Bruno, Imbeault Frédérick, Bouzouane Abdenour et Ménélas Bob-Antoine-Jerry. (2012). Developing serious games specifically adapted to people suffering from Alzheimer. Dans Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin et Klaus-Dieter Thoben (dir.), Serious games development and applications. (7528, p. 243-254). Lecture notes in computer science. Berlin : Springer.

Ménélas Bob-Antoine-Jerry. (2012). Interactive analysis of cavity-flows in a virtual environment. Dans Stephen N. Spencer (dir.), Proceedings of the 28th Spring Conference on Computer Graphics - SCCG '12. (p. 31-37). ACM : New York.

Ménélas Bob-Antoine-Jerry, Hu Yaoping, Lahamy Herve et Lichti Derek. (2011). Haptic and gesture-based interactions for manipulating geological datasets. Dans : IEEE International Conference on Systems, Man and Cybernetics , 9-12 October 2011, Anchorage, Alaska, United States.

Ménélas Bob-Antoine-Jerry, Picinalli Lorenzo, Katz Brian F. G. et Bourdot Patrick. (2010). Audio haptic feedbacks for an acquisition task in a multi-target context. Dans : IEEE Symposium on 3D User Interfaces (3DUI) , 20-21 March, 2010, Waltham, MA.

Picinali Lorenzo, Ménélas Bob-Antoine-Jerry, Katz Brian F. G. et Bourdot Patrick. (2010). Evaluation of a haptic/audio system for 3-D targeting tasks. Dans : Audio Engineering Society , May 22-25, 2010, London, United Kingdom.

Ménélas Bob-Antoine-Jerry, Ammi Mehdi, Bourdot Patrick et Richir Simon. (2009). Survey on haptic rendering of data sets : exploration of scalar and vector fields. Journal of Virtual Reality and Broadcasting, 6, (9),

Ménélas Bob-Antoine-Jerry, Ammi Mehdi, Pastur Luc et Bourdot Patrick. (2009). Haptical exploration of an unsteady flow. Dans : World Haptics Conference , 18-20 March 2009, Salt Lake City, Utah, United States.

Vézien Jean-Marc, Ménélas Bob-Antoine-Jerry, Nelson J., Picinali Lorenzo, Bourdot Patrick, Ammi Mehdi, Katz Brian F. G., Burkhardt J. M., Pastur Luc et Lusseyran François. (2009). Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project. Virtual Reality, 13, (4), p. 257-271.

Ménélas Bob-Antoine-Jerry, Ammi Mehdi et Bourdot Patrick. (2008). A flexible method for haptic rendering of isosurface from volumetric data. Dans Manuel Ferre (dir.), Haptics : perception, devices and scenarios. (5024, p. 687-693). Cham, Switzerland : Springer.

Ménélas Bob-Antoine-Jerry, Fauvet Nicolas, Ammi Mehdi et Bourdot Patrick. (2008). Direct haptic rendering for large data sets with high gradients. Dans Ben Liang et Roger M. Whitaker (dir.), Proceedings of the first international ICST Conference on Ambient Media and Systems. (). Brussels, Belgium : ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering).

Ayena Cossoun Johannes, Chapwouo T. Landry D., Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. An Efficient Home-Based Risk of Falling Assessment Test Based on Smartphone and Instrumented Insole. Dans : IEEE International Symposium on Medical Measurements and Applications , 7-9 May 2015, Turin, Italy.

Ben Brahem Mahmoud, Ayena Cossoun Johannes, Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. Risk of falling assessment on different types of ground using the instrumented TUG. Dans : 2015 IEEE International Conference on Systems, Man, and Cybernetics (SMC), , 9-12 Oct. 2015, Kowloon, Hong Kong.

Brassard Simon, Otis Martin J.-D., Poirier Alexendre et Ménélas Bob-Antoine-Jerry. Towards an automatic version of the Berg Balance Scale test through a serious game. Dans : Second ACM Workshop on Mobile Systems, Applications, and Services for Healthcare , November 6–9, 2012, Toronto, ON, Canada.

Gagnon David, Ménélas Bob-Antoine-Jerry et Otis Martin J.-D.. Qualitative risk of falling assessment based on gait abnormalities. Dans : IEEE International Conference on Systems, Man, and Cybernetics , 13-16 Oct. 2013, Manchester, United Kingdom.

Gagnon David, Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. A serious game for the learning of vibrotactile feedbacks presented under the foot : how many and how fast? Dans : 4th International Conference on Serious Games Development and Applications SGDA 2013 - Serious Games Development and Applications , 25-27 Sep, 2013, Trondheim, Norway.

Ménélas Bob-Antoine-Jerry et Otis Martin J.-D.. Design of a serious game for learning vibrotactile messages. Dans : IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE) , 8-9 Oct 2012, Munich, Germany.

Ménélas Bob-Antoine-Jerry et Otis Martin J.-D.. A serious game for training balance control over different types of soil. Dans : International Conference on Serious Games Development and Applications (SGDA) , September 26-29, 2012, Bremen, Germany.

Ménélas Bob-Antoine-Jerry et Otis Martin J.-D.. Use of foot for direct interactions with entities of a virtual environment displayed on a mobile device. Dans : IEEE International Conference on Systems, Man and Cybernetics - SMC , 13-16 Oct. 2013, Manchester, United Kingdom.

Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. Method to determine physical properties of the ground. .

Otis Martin J.-D. et Ménélas Bob-Antoine-Jerry. Toward an augmented shoe for preventing falls related to physical conditions of the soil. Dans : IEEE International Conference on Systems, Man, and Cybernetics (SMC) , 14-17 Oct 2012, Seoul, Korea (South).

Vandewynckel Julien, Otis Martin J.-D., Bouchard Bruno et Ménélas Bob-Antoine-Jerry. Training adapted to Alzheimer patients for reducing daily activities errors and cognitive decline. Dans : 4th International Conference on Serious Games Development and Applications SGDA 2013 , 25-27 Sep, 2013, Trondheim, Norway.

Cette liste a été générée le Thu Apr 25 02:35:56 2024 EDT.

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